

That means if you get totally savaged in round one, you still have a chance to take home a little something. The top table competes for a larger split of the prizes, but the round two winners of the bottom table(s) also get prizes. Here’s hoping.Įveryone plays in both rounds if they want. We’ll work out what to do if there are ever six tables playing at once. If there are two tables, there are obviously two wild cards if there are three tables, there is only one. The winners of each table go to the “top” table, then that table is filled in with one or two wild cards, who are the players with the most points. We agreed on a $3 entry fee and two rounds. We’ll talk about this one some more, and of course, your input is welcome. That way, barring extra turns, everyone gets exactly the same number of turns. It was never relevant, but I think a great idea for the future would be for active player to finish his turn and then players get turns back around to the player that initially went last getting the final turn of the game. There was some confusion as to whether the active player actually gets the last turn or not. When time is called, active player finishes the turn, and there’s a turn cycle. We agreed that pods would be no larger than 5 players, and to have a time limit of 30 minutes per player in the pod.

I sat down with Armada Games owner Aaron Fortino and discussed how we’d like to attack our Thursday night league. Again, you have to accept that the definition of “winning” is different than you’ve previously experienced. It’s intentionally possible that with the list below you can kill everyone at the table and still not win your table. The first thing you have to accept with a points award format is that you have to discard ideas about how you traditionally win. The overwhelming philosophy is “everyone wins when everyone has fun.” I know there are probably as many possible variants on it as there are people who have ideas, but I went in with the idea of promoting a particular style of play. When two folks have a differing idea of how EDH should be played, and I’m certainly aware there’s more than just my way, then you can have unfun times–and this format is definitely about the fun.Ī points award format idea has been tossed around before, so I sat down and tried to figure one out. The problem is as fellow EDH Rules Committee member Gavin Duggan refers to them “untrusted” games, where you’re playing with folks you don’t know. I’d much prefer to have a smaller list and let groups socially control how they’re going to play.

I’ve been searching for a few years now for ways to make EDH a tournament-viable format and keep its casual nature.
